Boho Interactive
I came across your company/group Boho Interactive whilst flicking through TED one day, can you tell us how you came to give a TED presentation and what that was like?
TEDxCanberra approached us around six months before the talk, so we had a good bit of time to think about what we were hoping to achieve. They were pretty happy for us to take the presentation in whatever direction we wanted to so long as we kept under eighteen minutes, so we wanted to be as big and loud as we could while still getting our point across and not being overly obnoxious. Pegging a few hundred balloons at people’s heads while yelling at them about multisystemic apocalypse seemed about right.
The approach we took was to look for places where our work and the usual TED style met. We’ve got a bad habit of cramming as many different stylistic options into a work as possible, and it’s fun to see where the faultlines along ideas are, so that happened. We don’t really have an aesthetic or a style as a company, but we do work entirely within the area of concepts that relate to or are informed by complex systems science and similar fields. We try to let the format, style and content mirror the nature of the system we’re looking at, so for example our game theory show was an iterated competition, and we looked at Australian history by simulating social influencers and having them interact. With TEDx we wanted to adhere fairly closely to a lecture sensibility, and the eighteen ideas we looked at flow on from one another logically, but we wanted to echo the cross-disciplinary nature of complexity study by considering these ideas in a conceptual space that was as multidimensional as we could make it. I think by offering a lot of different perspectives that share a core intention you give a whole heap of opportunities to an audience to find the ideas that click in an intuitive way, and once that’s achieved they are in a better position to receptively add information to the scaffold.
TEDx was a bit different for us in that we were actually pretty familiar with all the ideas we were looking at before we set out to write the script. Generally our process is to find an area of complexity study that we have a layman’s interest in, then to devise the work as we’re learning about it. It sounds backwards but I think if you set out to communicate an idea that you’re just starting to understand yourself, you still have a fresh grasp on what made the idea resonate in your own mind, so it’s easier to identify and reproduce that logical leap. If you’re coming from the position of a person who has an encyclopaedic understanding of the topic at hand you have to guess at how people can best start learning the information. So this was actually a bit of a challenge with TEDx, trying to get to the bottom of what information would be most useful to communicate, and what aspect of that information would be engaging. All in all though it was great to have an excuse to try out a lot of techniques in a lecture theatre context, which is an area we’re looking to spend a lot of time working in for the next couple of years.
Can you tell us how technology, both lo-fi and hi-fi, operates in your practice?
Interactivity with an audience while you’re in the process of delivering a narrative is risky as hell, because you’re removing the pretence that there is a distinction between the worlds that you and they occupy. Once people are interacting in a narrative it’s impossible to avoid characterising them, even if it’s as nebulous as a ghostly presence or whatever, there needs to be a reason which is consistent with the story as to why events are modified by an external input. Given all that, it’s one thing to ask people to believe that you are someone you aren’t, it’s totally another to ask them to believe the same of themselves. If the interaction mechanism is clunky, if people feel confused or frustrated or embarrassed, then the odds are that the audience member will reject the characterisation you’re imposing on them, and then they don’t need to go far to stop believing in the rest of the show.
So the main use we have for tech is making the interaction with the audience as seamless as possible. This generally means that tech is chosen based on its function rather than as an end in itself, so we like stuff that is reliable, simple and discreet. A wiimote hidden inside something is basically indistinguishable from magic.
Your motto is ‘we fight dirty for science’ – are you all scientists? where did the love for it come from?
None of us come from science backgrounds, but we’re very aware of the frustration that scientists must feel whenever they have to wade into the battle for public opinion. Science is constrained, as it has to be, by the need for transparency, to acknowledge the uncertainty in findings, to be totally impartial. On the other hand, vested interests that inevitably wish to maintain status quo have every opportunity to muddy the waters without any accountability whatsoever. The result is that the people least qualified to comment are the ones who are the freest to. The arts has a responsibility to try to balance that out. Fortunately for us, as artists we are expected to appeal to emotion on topics that we feel strongly about. So we are allowed to extrapolate and dramatise, without having to worry about being ridiculed.
We chose to work in complexity science because it aligns really well with what we wanted to achieve in performance format, and it’s a mindset that can be applied to just about any field of human endeavour so it’s not actually all that limiting when it comes to stories we want to tell. I haven’t come across many scenarios where considering an issue from a complexity standpoint hasn’t thrown up something interesting.
Interactivity and science work really well with one another, too – you can use interaction to demonstrate the idea you’re getting at, or to verify to an audience that what you’re doing is real, or to rubber-band the pace of the information you’re putting out there. For me the best moments in a show are where the behaviour in an interaction evolves from random experimentation into a considered application of the rules – it’s great to see that change happen and it’s a really effective mechanism to ensure that the story doesn’t move forward until the ideas are understood.
I have a running joke with some friends about the futility of ‘writing a play about climate change’, how can you tackle big issues with your work, in a meaningful way or that has a big impact?
Yeah, it’s tricky when it comes to the impersonal issues found in the development of climate change because theatre works more naturally with people stuff – individual stories that take place as you are watching them. It’s kind of hard to turn deteriorating methane clathrates and ice albedo into relatable characters. With climate change you’ve got this enormous intangible problem which is unfolding over decades and the only way to deal with it onstage is to abstract the issue and look at its impact on an individual rather than systemic level. But when you do that, you’re no longer looking for a solution to the problem, it just becomes a big bad. Our focus is on tracing a logical progression through the mechanisms of climate change rather than focusing on the end result, which can be so cataclysmic that people refuse to acknowledge that it’s possible. If you’ve got a series of steps that each make sense that take you from where we are now, I think the chance of the message getting through is a lot higher. I reckon the critical gap in climate theatre is somehow getting back from the crisis to initial behaviours that need to be fixed.
How theatre can actually do that I’m not sure. Since it’s an issue that is only going to loom larger as time goes on I think it’s going to start forming a background to more and more work, without being addressed directly and without solutions being proposed. It’s naïve to think any one work is going to have much of an impact on people’s behaviour but hopefully the arts is able to make a difference in the aggregate. I know turning lights off when I leave a room isn’t going to cool the earth down, but I still do it.
Is there a community of makers in Canberra like you? Or are you going it alone in the nations capital?
Canberra has a really good continuum of art-makers, there’s a lot of cross-arts practice and people are generally pretty willing to dive into collaborations. There’s huge talent about but the scene is just small enough that you can still find a niche with room to move relatively easily. As you’d get in most smaller towns there’s a trend of people uprooting and moving to Sydney or Melbourne, which doesn’t necessarily result in them doing more cool stuff than they did when they were here, but by the same token there’s also a good takeup of overseas residencies that injects a good international perspective into the stuff that goes on here.
There are definitely artists doing similar stuff to us – for instance Last Man to Die do shows made up of sequences of sound, performance, interactivity and tech, and Cathy Petocz does science theatre and installation work, both of whom we’ve worked with in the past. And the You Are Here festival in a few weeks should have a pretty good lineup of the more experimental artists about the place – that’s being produced by David, who’s another Boho member. But being the company that does complex systems concepts with interactive narratives and live trombone hopefully carves us out a space we can comfortably claim is all ours.
Thanks Jack and Boho Interactive…
Martyn Coutts.



































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